If you plan to use Vital Strike, this is a solid option. Abyssal Bloodrager gets free Enlarge Person during rage, and the Impact weapon enhancement is key here. X4 crit mod on a cannon. So, This idea randomly popped into my head earlier, A Goblin Gunslinger with the Goblin Gunslinger feat that uses a medium rifle. It's not a great option for a gunslinger, but it works. How would you make it work for you? Vital Strike requires the use of the Attack action (aka a standard action attack), and is thus incompatible with Dead Shot. He shot it once. Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16. You make a single attack that deals significantly more damage than normal. 1d20cs>19 will display the result with a green critical highlight on a 19 or 20. Vital strike allows ONE attack that round that doubles the damage dice you roll for that Weapon. Press question mark to learn the rest of the keyboard shortcuts. Prerequisites: Vital Strike, base attack bonus +9. There was a thread on paizo's forums not long ago on this very topic (for fatigue immunity in general, not HW's specifically), I don't think they reached an official or agreed upon answer. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Vital Strike (Combat) You make a single attack that deals significantly more damage than normal. \$\endgroup\$ – MrLemon Jul 14 '14 at 17:03 It's very silly. Greater Vital Strike (Combat) You can make a single attack that deals incredible damage. Because Vital Strike only multiplies the weapon's base damage (just the dice; no enhancements), Vital Strike seems like a poor tactical option. And I thought they would be good for a musket or rifle or such as I belive those are a full round action to reload so you can only get one shot in a round either way. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Then you add on your normal damage increasers like Str, magic, sneak attack, feats, abilities etc. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Main Character Builds Sorceress/Sorcerer - Control/Ranged DPS/Spellcaster Overview. The vital strike is basically "for fun", since you only have a 19-20 crit range the likelihood that your vital strike is actually better than using the readied cheese (or just attacking normally) is basically nonexistent. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Like 3 times over. Let's just say the giant he shot with it died. We do! The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. It requires an attack action. Others disagree. Prerequisites: Base attack bonus +6. As long as your target is at or within the listed range increment, also called the first range increment, you take no penalty to the attack roll. Feat Type(s) Combat; Prerequisites. You can make a single attack that deals incredible damage. My fighter has enjoyed pairing it with an orc horn bow. Yup for a one shot a character carted around a cannon and crew. At a guess. Dagger pistol: Like a tiny Axe Musket. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. 2. Any move actions the monk makes this turn do not provoke attacks of opportunity. Vital Strike is a feat that allows you to double the weapon's base damage dice when performing an attack action (standard action). I'm using Pathfinder 2E terms here, since they're way simpler (and this is for Pathfinder, after all). Vital Strike allows you to forego additional attacks in favor of making a single attack with high damage. Power Attack You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. Do you recommend adding Barbarian and Furious Finish? =) I know the world we are playing in right now has firearms (Two other players use them and multiple NPCs have them) So I'l have to ask the GM what kind of firearms are avalable, But I was thinking some kind of musket or rifle of some kind. If Vital Strike worked on full attacks, Archers would decimate the battlefield doing Full attacks with Many/rapid/haste and firing off 5 attacks per round each doing double damage at level 7-8 depending on class. You can use firearms while prone, and the -4 penalty won't matter much at high levels. It was intended as a consolation prize for martial PCs unable to Full Attack in a round. I've been trying to figure out how to make Vital Strike as effective as possible. Feats often have a number of pre-requisites that must be met in order to select them during level ups. How often a character is allowed to choose a new Feat depends on his Class. Note: Vital strike can only be used as part of an attack Action. I can’t do this, and you can’t make me! No. Through use of a too-large weapon (taking a -2 for oversized wielding), Weapon Training, Point-Blank Shot, the Focused Weapon Advanced Weapon Training, the Vital Strike feat chain, Weapon Specializations, and Gravity Bow, each damage roll will use so many fucking die you'll get kicked out of the campaign for knocking over some part of the combat area every round multiple times every combat. Overview. Can Vital Strike be used on a charge? The one time he shot it he crit and he had all the things. And is this a horrible horrible idea for a build..? While there are exceptions, the general pattern is: Just FYI: Vital Strike is over-used. 3. For some reason I picture Neo in the matrix as I'm reading this. SKR'll come along and tell everyone they're wrong, ban the dirty optimizers, and do his best to remove fatigue immunity from the game because it's "broken." Help support GITP's forums (and ongoing server maintenance) via Patreon, Who Inquisits the Inquisition? Nice. Vital Strike : As a standard action, make a full BAB attack for extra damage. So it can't be used as part of charge, but is great if you are trying to move around and still do decent damage. There is no repeating attacks with Vital Strike. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). Recently added Dice Rolling options now let you specify your crit range within the initial roll. It's nearly always less effective than a Full Attack. "Big numbers" but not really effective. Greater Vital Strike would be fun to use with butchering axe or large/huge 2h weapons, or maybe if you move and attack in the same round (if it's possible with GVS), but I would advise against spending two feats on it (Improved Vital Strike isn't needed to be picked before, the most useless feat I guess). IMO, you are hit with fatigue, but are still immune to it, so nothing happens. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Piercing the Heavens: N. Jolly’s guide to the Pathfinder Warpriest “I don’t want to be a hero. Ranged and thrown weapons each have a listed range increment, and attacks with them grow less accurate against targets farther away (range and range increments are covered in depth on page 279). Feats are special abilities of each character, further setting them apart from comparable builds. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. 1 Action Cost. Vital strike with a large size double hackbut does 6d12 damage. 471 2.0. Just use it when you have to move between shots instead of ONLY using vital strike and it's a straight upgrade. Why not? Greater Vital Strike : Combat : BAB 16, Vital Strike, Imp. Just thought I'd point out that even though vital strike is widely viewed as a trap feat, I think it's actually a decent pick if you don't base your entire build around it. Unless you have a very specific tactic in mind, this is bad. This is already baked into all attacks automatically. Vital Strike's Bonus Weapon Dice explicitly do not multiply on a critical hit. The knife master (Ultimate Combat) is a short-but-sweet rogue archetype that increases your effectiveness while fighting with daggers and other similar weapons (including kukris).If you’re planning to build something of a weapon specialist for your rogue, this archetype gives you a solid damage bonus, though this benefit does come at the cost of your enhanced trapfinding abilities. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.Roll the weapon's damage dice for the attack twice and add the results together before … Personally not that big a fan of the Vital Strike feats, but it would work with firearms. These extra weapon Damage dice are not multiplied on a critical hit, but are added to the total. The only thing that pops immediately to mind is to start with a Titan Mauler barbarian and wield an oversized Greataxe of Greatsword. (A Star Wars campaign log), 2020 Holiday Ornament and Black Friday Sale, End-of-Book Hiatus (and Holiday Ornament), If this is your first visit, be sure to At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. I know Vital Strike isn't the most optimized of feats for damage, but if you really wanted to make the most of it in melee, what build would you go for? Prerequisites: Base attack bonus +6. Well, first off, Vital Strike is a standard action for a single attack. Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16.. Not sure if I applied the rules correctly, but I allowed things like deadly aim, vital strike etc to apply to the cannon when shot by the character. I never made a gunslinger and dont know if it is worth trying this silly idea out.. xD. Will go check it out a bit. This isn’t my destiny! I also use the term "ability" to describe anything that's specific to the individual monster (the Kraken's Lightning Storm, for example). Also - probably melee, not ranged. Anything that includes "Full-round action" would preclude the use of Vital strike in the same round. If you are immune to fatigue like from 3 levels of Horizon Walker what happens if you use Furious Finish? You may be making your macro too complicated. Seems like it can be used on ranged, never even considered it. Vital Strike Power Attack Calculator. I don’t deserve all this responsibility. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Thank you for the reply. However, with some focus, Vital Strike can be an excellent option around which to center your character. Vital Strike (Combat) Source PRPG Core Rulebook pg. Vital strike, deadly aim etc. Strike Attack Source Core Rulebook pg. 1d20cs>15, on a 15-20, etc. This is a fairly robust build with a strong emphasis on Control spells, but that also has significant damage, buff, and summon abilities. 136 You make a single attack that deals significantly more damage than normal. Specific Strike (tail strike, claws strike) Half … Ranged mwk shortbow +11/+6 (1d6/×3) Special Attacks weapon training (heavy blades +1) Tactics Before Combat The shadowdancer drinks her potion of bull’s strength. Vital Strike is a Feat in Pathfinder: Kingmaker. You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Someone just make it go away! INQ101: Welcome to the Inquisition Introduced in the Advanced Player’s Guide, Inquisitors are everything that I love to roleplay: single-minded, “for the Greater Good” religious warriors, menacing and uncannily observant, who fear little — even the retribution of their gods. Vital Strike Make an Edit Report a Problem Pathfinder Roleplaying Game Core Rulebook You make a single attack that deals significantly more damage than normal. If you can't think of a better feat past level 6 and you already picked all feats that are key to your build, it's not a bad choice at all. This. ... Mobility, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword) Vital strike works. Then I rememberd the Vital Strike feats and started wondering, Would they work with the goblin rifleman? The damage is small, and the range is bad. The weapon's damage dice is multiplied by 4. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! "Keen" does not stack with "Improved Critical", nor do any other crit-range modifiers AFAIK. base attack bonus +6 Benefit. Pretty sure Vital Strike has always been a melee attack... will check in manual, I see that d20pfsrd only talks about the attack action, so by that ranged should work. check out the. Second, you don't need to specify critical thread range if you only threat on a natural 20. Feats can give your character various bonus or allow them to perform all sorts of actions. IE you cannot charge and vital strike, you cannot spring attack and vital strike. The key to this, of course, is to make your base damage dice as large as possible. Attack in a round very specific tactic in mind, this idea randomly popped into my earlier... 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