Head up the stairs to the left of the headquarters into the building on the left for a Stardust. I had Dart and Rose at Dragoon Level 2, and everyone else at Level 10, for the next boss. Each Dragoon has the same stat types as the current Dragoon in your party, and they can use all the Dragoon magic, so if you haven't already, you may see some Dragons. Go back down the lift and go to the lift on the left. (Those guards must be paid well for what they do, considering the scarcity of money in this game.) Go back outside, across the bridge and into the door. Don't ask me how a prisoner in Hellena managed to hide away 20G, because I don't know. Stardust: 6. Chapter 1. This is the second disc and chapter of The Legend of Dragoon. Items Found: Angel's Prayer, Healing Potion, 20G Go up the pillar in the corner down there. Head back into the previous room and down for a Charm Potion, then head to the right. Here, you will find 200 G. Go back outside and up the steps, then into the Inn (it has a blue door) to rest or save. Keep going up the stairs until you reach the throne room, they do coil around at one point so don't get confused. Anway, back down and out to the right, then back to the top left where the river is. 6) Lavitz! Stardust: 1. Walk into it and hit "o" your menu button to use them. Almost a straight shot to the nest, go up. Version History. The Legend of Dragoon Walkthrough Chapter One: The Serdian War. If you hit one, you'll have to fight it. After the fight, you say a few more things to Plos and then head out. Go back down and take the elevator up. Part XII: Hellena Again His Dragoon form has lots more HP and def, but isn't too hard. After you finish this battle, you're immediately flung into a boss battle with the Giganto Kongol. Head out the door to your left. At the top here, there show be a dark plant that kind of looks like a lamp. If you can't do that, you probably can't read, so explaining it to you would be impossible. Go get the chest by the stairs, which is the Blue Stone. When he splits into three, only the real one will use magic, so remember that. Have Shana attack him with those, because her physical attacks are laughably weak. Haschel will punch out an unreasonable Lavitz, and you'll end up back at the clinic. Climb back up. Run to the broken fence a yellow diamond with an "!" Check out the alcove where the woman in white is moving around. Albert's first two additions are mastered, and Rod Typhoon is at level two. There is a merchant above you and to the left. Now go to the top right and off to Lohan. They are easy enemies, particularly if you are able to complete the Double Slash Addition. The others just attack. After receiving some rather startling news, make sure your eqiupment is top-notch before heading back to Hellena. (Shana, in case you hadn't noticed, has quite an advantage in the SP-gaining department.) Read all the signs, and note the one that says "Statue Facing Left." 3) Dart, what are you going to do after you find the Black Monster? Go back and check out the yellow floaty things for a) an example of the thoughtlessness of men and b) some healing. ANOTHER ONE!! Talk to the Serdian family, and head north to leave. Items Found: Detonate Rock, 20G, Bastard Sword, Total Vanishing, Body Purifier (x2), 100G, Angel's Prayer, Burn Out, Poison Guard, Spark Net, Charm Potion, Bandana, Healing Potion, 50G There is a Lance outside the back door for Lavitz. And you still want to go? Use Rose's Astral Drain spell to heal yourself, and use Earth-based items for serious damage. Head down to get a Burn Out, then down again for a Body Purifier. When you get across, open the chest, it contains a Red Stone.You will need this stone and two others to get to the throne room. This stone will become rather important in the later parts of this game. Then fight the three guards. Talk to the attendant when you want to do the next fight. Exiting the clinic, go to the door to your immediate right. Having gotten the Stardust, make sure your fighting skills are up to par, and battle with Master Tasman if you need to. Why do you fight? Go down the next tree trunk and you will see a brief memory sequence. By the way, if you happened to win any other Poison Guards from the creatures in this cave, equip the first one to Albert. And even if you stand there and guard, he will eventually do a finisher that takes you out. The doctor will mention a hero competition. He will explain some of the basics of shopping, if you need him to, and using Items. Fight the guards in the room where they were clustered together (you know, where they dumped you through the floor.) Drake may throw out three bombs called "bursting balls." When inside, there will be a lot of talking. 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